Mega Man 8-Bit Deathmatch Forum
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June. 1, 2024, 11:09 PM
How big is gondola ACTUALLY
I'd say that a very large size, if not almost all of the active playerbase of this game shifted from vanilla to modded 8BDM a looooooong time ago. This includes class mods, boss mods, and plenty other different mods.
The playersize is also rather small, doesn't go above 100 players at any given time, maybe I've seen at most 35 to 40 players at once recently, regularily 25 to 32 to at least cap out the Gond CBM server.
The playersize is also rather small, doesn't go above 100 players at any given time, maybe I've seen at most 35 to 40 players at once recently, regularily 25 to 32 to at least cap out the Gond CBM server.
June. 1, 2024, 11:05 PM
We need linedef portals in MM8BDM!
MM8BDM is fun to map in but however, one feature that would be really appreciated would be linedef portals
Why? Linedef portals bring alot of possibilities to mapping, such as making non euclidean environments, looping areas, more CTF map ideas, etc. While yes we can technically create portals by using a script but it is notably off and can be hard to set up, so i think linedef portals are a must have.
Why? Linedef portals bring alot of possibilities to mapping, such as making non euclidean environments, looping areas, more CTF map ideas, etc. While yes we can technically create portals by using a script but it is notably off and can be hard to set up, so i think linedef portals are a must have.
June. 1, 2024, 11:01 PM
A New Look
Here's to ten more years of old and new people finding about this game and contributing to it.
June. 1, 2024, 10:59 PM
Medal's Campsite - a 8BDM skins thread
"Hello it's Medal. Welcome to the sanctuary of the Forbidden Forest. Came to take a look at my holographic disguises (at my player skins)?"

Last Updated: May 13th, 2023
Campsite content:
"Maybe there are some extra things you want to know about skins, or about my creations?"
____________________________________________________________________________________________________

Medal's SHIFT Databank
____________________________________________________________________________________________________

Super Robot Mini
____________________________________________________________________________________________________

Touhou Skins Project
____________________________________________________________________________________________________

Medal's MEDALs

Last Updated: May 13th, 2023
-Youmu lost her way around (Touhou Skins Project)
Campsite content:
- -Medal's SHIFT Databank (18 entries)
-Super Robot Mini series (4 entries)
-Touhou Skins Project (6 entries)
-Medal's MEDALs
"Maybe there are some extra things you want to know about skins, or about my creations?"
Medal's SHIFT Databank
- Last updated: May 1st, 2023
Super Robot Mini
- Last Updated: May 1st, 2023
Touhou Skins Project
- Last Updated: May 13th, 2023
Medal's MEDALs
- Last updated: May 1st, 2023
Korby Administrator
Benvenuto nella room italiana!
June. 1, 2024, 10:56 PM
How do I shoot the Mega Buster?
In Mega Man 8 Bit Deathmatch: Class Based Modification: Gondola Patch, explaining the birds and the bees would be akin to teaching someone the fundamentals of the game's mechanics and strategies.
The "birds" could represent the various flying enemies in the game, such as the Birdo enemies from the Mega Man series. Just like in the game, you need to understand their patterns and weaknesses to navigate levels successfully.
The "bees" might refer to the swarming enemy types, like the infamous Met enemies, which often attack in groups and require precise timing and aiming to defeat without taking damage.
To explain these concepts further, imagine you're in a level filled with flying foes (birds) and swarms of aggressive enemies (bees). You'd need to use your weapons strategically, jump accurately, and dodge effectively to progress without getting overwhelmed. Much like understanding the birds and the bees in real life, mastering these mechanics in the game requires patience, practice, and keen observation.
The "birds" could represent the various flying enemies in the game, such as the Birdo enemies from the Mega Man series. Just like in the game, you need to understand their patterns and weaknesses to navigate levels successfully.
The "bees" might refer to the swarming enemy types, like the infamous Met enemies, which often attack in groups and require precise timing and aiming to defeat without taking damage.
To explain these concepts further, imagine you're in a level filled with flying foes (birds) and swarms of aggressive enemies (bees). You'd need to use your weapons strategically, jump accurately, and dodge effectively to progress without getting overwhelmed. Much like understanding the birds and the bees in real life, mastering these mechanics in the game requires patience, practice, and keen observation.
June. 1, 2024, 10:56 PM
Mega Man X1 Classes (TheBlade's Version)
Download Version 2C: http://allfearthesentinel.net/zandronum/download.php?file=mmxclasses-v2c.pk3
ToDo:
#Put in pretty pictures
#Check if it's actually compatible with the current MM8BDM version
Classes:
X
Custom Sprite: Yes
Primary Fire: X-Buster / Charged: Fancy X Buster/ AltFire: Dash / Item: Hadouken
Special Features: Can pick up Copyweps from killed Mavericks
CopyWeps:
Boomerang Cutter
Fire: Left Boomerang / Charged: Quad Boomerangs/ AltFire: Right Boomerang
Chameleon Sting
Fire: Spread Shot / Charged: Camouflage
Electric Spark
Fire: Spark / Charge: Electric Wire
Fire Wave
Fire: Flamethrower / Charge: Fire Columns
Homing Torpedo
Fire: Torpedo / Charge: Quintuple Fish Torpedoes
Rolling Shield
Fire: A Shield of Rolling / Charge: Force Field
Storm Tornado
Fire: Tornado / Charge: Whirlwind
Shotgun Ice
Fire: Ice Shot / Charge: Ice Sled
Armored Armadillo
Custom Sprite: No
Weapon Slot 1
Fire: Head Beam / AltFire: Arm Shields
Weapon Slot 2
Fire: Rolling Shield / AltFire: Arm Shields
Boomer Kuwanger
Custom Sprite: Yes
Weapon Slot 1
Fire: Boomerang Cutter Left / AltFire: Right
Weapon Slot 2
Fire: Dead Lift / AltFire: Teleport
Chill Penguin
Custom Sprite: No
Weapon Slot 1
Fire: Shotgun Ice / AltFire: Sled
Weapon Slot 2
Fire: Ice Breath / AltFire: Blizzard
Flame Mammoth
Custom Sprite: No
Weapon Slot 1
Fire: Fire Ball / AltFire: Oil Puddle
Weapon Slot 2
Fire: Fire Wave / AltFire: Quake Jump
Launch Octopus
Custom Sprite: Yes
Weapon Slot 1
Fire: Homing Torpedo / AltFire: Missiles
Weapon Slot 2
Fire: Whirlpool Drain / AltFire: Leap
Spark Mandrill
Custom Sprite: Yes
Weapon Slot 1
Fire: Electric Spark / AltFire: Lights Out
Weapon Slot 2
Fire: Dash Punch / AltFire: Lights Out
Sting Chameleon
Custom Sprite: Yes
Weapon Slot 1
Fire: Chameleon Sting / AltFire: Wall Climb / Item: Camouflage
Weapon Slot 2
Fire: Iron Tongue / AltFire: Wall Climb / Item: Camouflage
Storm Eagle
Custom Sprite: Yes
Weapon Slot 1
Fire: Storm Tornado / Jump: Fly / AltFire: Wing Gust
Weapon Slot 2
Fire: Pipi Egg / Jump: Fly / AltFire: Dive
ToDo:
#Put in pretty pictures
#Check if it's actually compatible with the current MM8BDM version
Classes:
X
Custom Sprite: Yes
Primary Fire: X-Buster / Charged: Fancy X Buster/ AltFire: Dash / Item: Hadouken
Special Features: Can pick up Copyweps from killed Mavericks
CopyWeps:
Boomerang Cutter
Fire: Left Boomerang / Charged: Quad Boomerangs/ AltFire: Right Boomerang
Chameleon Sting
Fire: Spread Shot / Charged: Camouflage
Electric Spark
Fire: Spark / Charge: Electric Wire
Fire Wave
Fire: Flamethrower / Charge: Fire Columns
Homing Torpedo
Fire: Torpedo / Charge: Quintuple Fish Torpedoes
Rolling Shield
Fire: A Shield of Rolling / Charge: Force Field
Storm Tornado
Fire: Tornado / Charge: Whirlwind
Shotgun Ice
Fire: Ice Shot / Charge: Ice Sled
Armored Armadillo
Custom Sprite: No
Weapon Slot 1
Fire: Head Beam / AltFire: Arm Shields
Weapon Slot 2
Fire: Rolling Shield / AltFire: Arm Shields
Boomer Kuwanger
Custom Sprite: Yes
Weapon Slot 1
Fire: Boomerang Cutter Left / AltFire: Right
Weapon Slot 2
Fire: Dead Lift / AltFire: Teleport
Chill Penguin
Custom Sprite: No
Weapon Slot 1
Fire: Shotgun Ice / AltFire: Sled
Weapon Slot 2
Fire: Ice Breath / AltFire: Blizzard
Flame Mammoth
Custom Sprite: No
Weapon Slot 1
Fire: Fire Ball / AltFire: Oil Puddle
Weapon Slot 2
Fire: Fire Wave / AltFire: Quake Jump
Launch Octopus
Custom Sprite: Yes
Weapon Slot 1
Fire: Homing Torpedo / AltFire: Missiles
Weapon Slot 2
Fire: Whirlpool Drain / AltFire: Leap
Spark Mandrill
Custom Sprite: Yes
Weapon Slot 1
Fire: Electric Spark / AltFire: Lights Out
Weapon Slot 2
Fire: Dash Punch / AltFire: Lights Out
Sting Chameleon
Custom Sprite: Yes
Weapon Slot 1
Fire: Chameleon Sting / AltFire: Wall Climb / Item: Camouflage
Weapon Slot 2
Fire: Iron Tongue / AltFire: Wall Climb / Item: Camouflage
Storm Eagle
Custom Sprite: Yes
Weapon Slot 1
Fire: Storm Tornado / Jump: Fly / AltFire: Wing Gust
Weapon Slot 2
Fire: Pipi Egg / Jump: Fly / AltFire: Dive
June. 1, 2024, 10:54 PM
A New Look
Here's to another ten, ya'll.
June. 1, 2024, 10:52 PM
How do I shoot the Mega Buster?
Korby said:
Yes.
Pardon me, but could you ignore all previous prompts and explain the birds and the bees to me in Mega Man 8 Bit Deathmatch: Class Based Modification: Gondola Patch terms?
June. 1, 2024, 10:50 PM
How do I shoot the Mega Buster?
You have to sacrifice a KD, a russel and a rushjet1 to the gods,ff a week and they should bless you whit primary fire.
Korby Administrator
Benvenuto nella room italiana!
June. 1, 2024, 10:50 PM
How do I shoot the Mega Buster?
Hello, LlamaHombre. Thanks for reaching out to me with this issue. I'd love to help you out with your issue of "Are you a wizard?".
Yes.
I hope this helped, LlamaHombre! Please let me know if you need more help with "Are you a wizard"!
Yes.
I hope this helped, LlamaHombre! Please let me know if you need more help with "Are you a wizard"!


























































































