Mega Man 8-Bit Deathmatch Forum

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Byeah. https://www.youtube.com/@MusashiAA?sub_confirmation=1
Byeah. https://www.youtube.com/@MusashiAA?sub_confirmation=1
June. 1, 2024, 11:35 PM (Edited by MusashiAA) Class Based Modification (v9gh)
In the interest of preserving mod history, here are most of the changelogs from previous versions of CBM that were posted in the previous forum: link

I happened to have spent a night collecting all these from the old forums. The formatting of the changelogs is pretty newbish, but this is provided as is for future reference. These are all up to version 7c, as Celebi himself has the rest of the recent changelogs up on his Pastebin.
working to free the very best "me" I can be
working to free the very best "me" I can be
June. 1, 2024, 11:34 PM forum time zone
How do I change what time zone is used for post timestamps? I assumed it would be in profile settings somewhere, but I can't seem to find the option anywhere. Just bugging me that the post times are a bit inaccurate for where I'm located.
Byeah. https://www.youtube.com/@MusashiAA?sub_confirmation=1
Byeah. https://www.youtube.com/@MusashiAA?sub_confirmation=1
TLDR;

While 8BDM mods do not require everything to be in style with the NES look, using NES sound effects goes a long way into a more cohesive experience when making content for this game. As having worked with sound effects for a long time, I think it'd be ideal if I at least make a simple thread where I highlight what I normally have done, and what I use to do so.

Simply put, there's two ways to go about it: finding an existing one from an NES game, or editing one/making one from scratch. I use NSF rips of NES videogames for scouting already existing sound effects, and an ancient modded version of Famitracker called NSFImport, which allows you to import NSF sequence data into Famitracker, and then edit it.

You may find NSF rips all over the internet, if you know where to look. My go-to choice was eventually The Wizard himself, MrNorbert1994's gigantic library of NSF rips. His work to rip/collect almost every existing rip of every NES game is monumental and unparalleled, and best of all, they come with their sound effects indexed! You may peruse this enormous library and-

Wait, you need something to play these audio files! There's a lot of different NSF players out there , some ancient and some new. Generally, I use VirtuaNSF to play them back. It's an old one, but also incredibly lightweight and simple to use. This way, you can play all these NSF files and scout for any sound effect you'd like.

Now, "ripping" them can be done in many different ways. You could record them with a different program off VirtuaNSF (the program itself even comes with its own WAV exporter). But the point here is to be able to edit them in Famitracker. Here is NSF Importer, a modded version of Famitracker 0.4.3 created by rainwarrior, with the very helpful ability to import NSF sequence data into Famitracker's environment. You must take into account the exact track number of the sound effect you want to pull out of the NSF file, the rest of the information asked doesn't really matter much. NSFImport has pattern editing off by default, so that you save the imported data as an FTM file, which can then be edited with a different versions of Famitracker.

I will not be going through a tutorial on how to actually do stuff in Famitracker. You may find some tutorials on YouTube. I will also not be teaching you how to do it the way I do, because I am not a very good teacher and this is years of eyeballing and practice that I cannot compress into a single forum posts. My hope is that, by providing people with the tools that I've used for years, anyone that's interested into getting into this will know what tools to start with.
Hello it's Medal, the Metallic Eye. ║ Doing videos and drawings for the memes. ║ Yet not getting closer to attaining Eternity.
Hello it's Medal, the Metallic Eye. ║ Doing videos and drawings for the memes. ║ Yet not getting closer to attaining Eternity.
June. 1, 2024, 11:32 PM How do I shoot the Mega Buster?
This is an excellent question. Very overlooked yet at the heart of gameplay. Few actually take the time to appreciate the depths of shooting. Even more so in a first person shooter game. So, the art goes like this:

Step 1: spot a spot to shoot at,
Step 2: aim at it well
Step 3: if the target moves, adjust your aim according to your bullet's speed
Step 4: wait for the right moment to pull the trigger
Step 5: unleash your primordial spirit

And all of this while you are moving and navigating the terrain. Truly one task easy to understand, but hard to learn and even more so to master.
Salutations and stuff~
Salutations and stuff~
When dying in the MMV chapter, you're given the option to either shoot to continue the fight from the beginning, or jump and escape back to the hub.



Holding both jump and shoot respawns you but doesn't reset the map. You postpone going back to the ship for as long as you hold down jump. You are free to take down any remaining opponents at your leisure (while hopping around the entire time).
Allanx Inc Co-Owner, yuh. I also like cats.
Allanx Inc Co-Owner, yuh. I also like cats.
June. 1, 2024, 11:27 PM [Allanx Inc] CursedCBM (CBM Edit)
(Might post changelogs and links to older versions here in the future too! Who knows?)
June. 1, 2024, 11:26 PM A New Look
gamers never die
Don't sweat the petty things, but don't pet the sweaty things
Don't sweat the petty things, but don't pet the sweaty things
June. 1, 2024, 11:26 PM A New Look
It's good to be back
June. 1, 2024, 11:26 PM Cutstuff Mapping Jam 9: Banana Jamma
Cutstuff Mapping Jam 9: Banana Jamma



Hello everyone, it’s Freems and welcome to the ninth Cutstuff Mapping Jam! You may have read this exact message before but I suddenly have a forum again so I'm reposting the Jam announcement here!
please enjoy my copy/paste job.

But Freems, What is Jam? Well I’m glad you asked my hypothetical voices that live in my brain! Jam is an event where the MM8BDM community comes together to make a bunch of new maps for the game! As always though, this is not just an event for veteran mappers who have it all down, I always encourage people who have always wanted to make maps in the past to give it a shot and participate! Jam is never a contest and is just about people coming together to make some maps for fun! As such, help is always available if anyone ever needs any!

In fact, in this modern day we have a full wiki tutorial on how to get started with mapping! So if you’re interested in participating in Jam but aren’t quite sure where to start, please feel free to check out this link right here!

Jam is broken down into two phases, the piece phase and the mapping phase! Phase 1 will last about two weeks and will consist of people making a small map piece. One’s map piece acts as their sign up! You won’t be able to sign up without one!

We are also pulling a repeat of last jam’s gimmick by bringing some words being thrown into play! Along with your map pieces, you will receive three randomly chosen words! You will have to choose 2 out of 3 words that have to somehow apply to your map, albeit I am VERY flexible with how you use these words, and I honestly think bending the rules in that regard is usually really funny.
I know in the past there have been some ROUGH combo of words people have received that have stopped them in their tracks with making a map. I’m planning on taking a few extra steps to avoid especially bad combinations this go around. I’m not 100% sure of my method as of writing this post, but I’m pretty sure I’m going to vet the 3 word combos that get put together before handing them out to mappers and get rid of the truly terrible ones, that only hand out combos that aren’t just impossible to work with.

BUT here are the guidelines for phase 1! Copy/pasted as always!

Along with your map piece, please submit at least 3 words to go into the great word pool. This is the pool of words that will be handed out to the other mappers, but don’t count on getting your own words! You can give me more than 3 words but please cap it at 5 so I don’t have an endless pool.
Also to copy/paste again…
That said, there's a level of being reasonable when giving me words. Words like "Dark", "Bounce", "Fast", and "Ghost" are things that you can reasonably use in your life. But don't give me things that don't lend themselves well to mapping like "Broccoli" or something. Also nothing on the nose like "Hard Man" (which isn't even a word!!!). At the end of the day, while I want this to be a user made pool, I do reserve the right to deny any submitted words and ask for replacements or just replace them myself. And keep things PG.

We will talk about the more specific phase 2 guidelines when we get there, but if you’ve done a Jam before, odds are you know what’s up.

As always though, YOUR MAP PIECE AND WORDS ACT AS YOUR SIGN UP FOR JAM! YOU WILL NOT BE ABLE TO PARTICIPATE IF I DO NOT RECEIVE THESE BEFORE PHASE 1 IS OVER!
The next couple weeks are your chance to sign up! If you have any questions about anything, whether it be how this works or even how to do some things while mapping, do not be afraid to ask me! I am more than happy to help out!

All map pieces and words are to be submitted to my Discord (which is Freems) since Forum PMs don’t exist anymore. Submissions will close on Sunday, June 9th at 11:59pm EST (or more realistically, when I wake up the following Monday.) If you're paying attention, this deadline is extended since the last Google Doc since I want things to breathe on the new forums a little. Once we hit that deadline, I will add to this topic with the phase 2 details!

I think that’s everything I need to cover! If you have any questions about anything, feel free to ask!
Hello it's Medal, the Metallic Eye. ║ Doing videos and drawings for the memes. ║ Yet not getting closer to attaining Eternity.
Hello it's Medal, the Metallic Eye. ║ Doing videos and drawings for the memes. ║ Yet not getting closer to attaining Eternity.
June. 1, 2024, 11:23 PM A New Look
Wonderful. A new home. Magnificent even.