Mega Man 8-Bit Deathmatch Forum

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An amateur at every skill.
An amateur at every skill.
I'm curious if there are any obscure mods that had unique gameplay but were completely overlooked and weren't played much by the multiplayer community, or were forgotten about due to receiving a lack of updates for a long time?
June. 2, 2024, 1:55 PM (Edited by LlamaHombre) REAL Pack - v1c
I know this guy (temporary post)
The pink thing is back!
The pink thing is back!
June. 2, 2024, 1:54 PM REAL Pack - v1c
We're live on the new forums, which means a new thread for REAL!

The REAL Pack

REAL is a fusion between The Reef (my own map pack) and Alpacka (LlamaHombre's map pack) with an extra category thrown in for maps the two of us worked on together. With 18 maps in all, we hope you enjoy!





Grab it from TSPG or Dropbox!

Music and asset credits can be found within each pack's respective README in the main pack's pk3, as well as usage restrictions.

Thanks for playing!

FOR THE SHOE!
FOR THE SHOE!
June. 2, 2024, 1:16 PM A New Look
This is peak
In modded play (Gondola, mostly) I've grown quite fond of using the Automap for keeping track of my position, as well as briefly tracking other important pieces of map-level information. Vanilla in comparison has little if anything to display to the player, when it could potentially be adding much more.



Below are a list of my suggested additions to the automap, starting with ones that I think are pivotal to improving gameplay experience and ending on ones that are more wishlist additions, or those with more questionable gameplay effect:

    -Stationary markers for Objective Gamemodes, like Flag Spawners (CTF), Helmet Spawners (Skulltag) and Point Totems (Skulltag)

    - Markers for Weapon Tokens (all modes).

    - A marker that replaces the Player Arrows that represent you and your teammates in play, or all players while spectating
      -- Some indicator of their facing direction.

    - Markers that indicate dropped or freshly spawned Objectives, including Flags, Helmets, the Circuit Board, the Terminator Pickup.

    - Markers that indicate Objectives in Motion, including Flags, Helmets, the Circuit Board, the Terminator Pickup.

    - Markers that indicate Large Health/Ammo Pickup locations, regardless of whether they are currently on respawn or not.


Personally I would be content with just the top three, but I figured I would list more in case there was desire for the rest. Some of these could be linked to server variables if needed? Thanks for any consideration.
Despite everything, it's still you.
Despite everything, it's still you.
June. 2, 2024, 12:22 PM A New Look
Pleasantly surprised with the new forum. I was expecting everything to just stay on discord after Cutstuff's end. It looks nice.
I also echo Molly's sentiments about the name. Not being able to change it myself in the 10+ years I've been on Cutstuff was rather stifling.
Allanx Inc Co-Owner, yuh. I also like cats.
Allanx Inc Co-Owner, yuh. I also like cats.
June. 2, 2024, 12:03 PM (Edited by ThéophileCaceres) [Allanx Inc] MM8BDM Coop Pack
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Coop Pack
Coop Pack is a resource pack for people to make coop mods out of it. Allowing you to make your own MMSP-like maps or expansions with it!
Contains Enemies, Gimmicks, Items and a few Props.

If you wanna try this out, try Coop Mania+! It's essentially a whole "exemple" mod using Coop Pack!

It includes content from the following mods:
    - MMSP
    - MMXSP
    - MMWORLD
    - 2ndCoop
    - Content made by MegaVile (Wily Inc/Plan W)
    - Content from Allanx Inc mods (Coop Mania)
    - Another Mayday
    - Endless Attack
    - Original Coop Pack assets
    - V-Classes Enemy Assists
    - Comhotel (Fishing)


What else is there in this mod?

    - Modular Enemy Painstates Slots are present, this allows for your weapon packs or class mods and others to place down pain states for the monsters present in Coop Pack. Check Allanx Weps' files for an exemple of this.
    - Endless Attack's Boss Technology is present, make bosses SP's supers and super cooldown with 50%/25% health checks and Endless Attack's protection system (albeit modified), Coop Pack made Boss health print messages to show how much health the boss has.
    - MMWORLD's Screw System is included, enemies drops screws in Coop Pack which can be used for your own custom shops!
    - Ally Translucency and Checkpoints are included directly in Coop Pack, made by Trillster/Jaxof07.
    - No Boss Invul has been added, your weapons do extremely low damage to Coop Pack bosses? just add var int user_CoopPack_NoBossInvul; to any damaging actors so they don't activate their protections!
    - I believe there's even more! But I forget about stuff...


Stuff for the full v1.2 update: NOT INCLUDED IN THE MOST RECENT FILE YET
    - Megaman 8 Death Scraps are what appears upon destroying enemies! Bigger ones even drop more! Can be disabled in the menu.
    - Boss Protection slots are a companion to No Boss Invul, as they're given upon bosses getting their protection, but their protections could conflict with actors who have No Boss Invul, so now you can use your slots to add damagetypes that deals 4x damage to not be affected. Allanx Weps has an exemple of this in it's GenericRobot slot, though if you want to make one just comment it out for now until this feature gets released!


Screenshots








Asset List
soon

Tutorial and Guide List
soon around here but...

In-File Guides:
    Editor Keys - actors/MMSPEnemies.txt (GenericRobot)
    No Boss Invul - acs_source/ENDLESSATTACK.ACS (CPNBIEvent)


Notes
- Coop Pack uses DoomEdNums 21000-21329. I'd suggest starting to 30000 or for decorations, do the Bomberman 8-Bit Deathmatch method of having 1 actor spawn everything via different args and stuff. THIS IS NOT MADE TO BE HOSTED WITH MAPPACKS YET!!!

Download
v1f: the idk update (Allanx scrambled the updates blame him)
TSPG: Quick Download
Wad Info

Forum post uses Coop Pack v1.1.1 (or v1.2?) for information, the full update is not released yet.
♥ ♥ ♥
♥ ♥ ♥
June. 2, 2024, 11:36 AM A New Look
Oh, neato. Still a bit bummed at all the "history" that is gone, but this new forum looks pretty nice!

And on the bright side, I can now have an account with my actual name on it now!
technically speaking, bik
technically speaking, bik
June. 2, 2024, 11:21 AM A New Look
lol we got jebaited this is great, thanks for your work mr trill. please expect me to cringepost like it's 2010 and verbally abuse ppl about classesmod#300000.pk3 like the good ol days🫶
⠀⠀⠀⠀⠀⠀Check out my works: ⠀⠀⠀⠀youtube.com/@SparkBruh
⠀⠀⠀⠀⠀⠀Check out my works: ⠀⠀⠀⠀youtube.com/@SparkBruh
June. 2, 2024, 10:45 AM Cobra's MM8BDM mod updates
Hope to see more.