Mega Man 8-Bit Deathmatch Forum
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Korby Administrator
Benvenuto nella room italiana!
June. 2, 2024, 5:10 PM
[SUGGESTION] More Details on Automap
I've long since wanted and pushed for more automap usage in stuff I make so I'm in support of utilizing it more.
I know part of the reason we historically haven't is so that mods can use whatever behavior they want, but I'm not sure what the team's general opinion on it is nowadays.
I know part of the reason we historically haven't is so that mods can use whatever behavior they want, but I'm not sure what the team's general opinion on it is nowadays.
June. 2, 2024, 4:41 PM (Edited by Séafra Blaze Yeager)
Séafra's Emporium of Stuff
NemZ did a good job on the Shade Man trees, so I felt no need to make them myself.
June. 2, 2024, 4:10 PM
Public Resource Dump Thread
A big ball of energy based off of the BFG ball sprites




June. 2, 2024, 3:46 PM
A New Look
This is great, While I have no idea if I'll be on this site much, It's good to see MM8BM's forums be revitalized in this way!
Magnet Dood Administrator
Good to have you on the bad side, Mega Man.
June. 2, 2024, 3:28 PM (Edited by Magnet Dood)
What are some underrated/forgotten MM8BDM Mods?
Can confirm that Gunslingers is a ton of goofy fun. You kind of have to steel yourself for getting out early a lot depending on playercounts, but it's simplistic and really enjoyable to figure out. I'm preeeeetty sure it's not currently available with v6b, but I might be wrong on that.
I personally loved Roll's Spring Cleaning which was our version of prophunt. I think it was mainly around during v4 or 5, and it wasn't around for very long, but it was a ton of fun to play. The best part was when you'd get an animated prop that looks like it's walking and try to blend into the scenery by walking as it.
I personally loved Roll's Spring Cleaning which was our version of prophunt. I think it was mainly around during v4 or 5, and it wasn't around for very long, but it was a ton of fun to play. The best part was when you'd get an animated prop that looks like it's walking and try to blend into the scenery by walking as it.
June. 2, 2024, 3:18 PM
What are some underrated/forgotten MM8BDM Mods?
I was and am a huge fan of Gunslingers, a simple mod Ehibika came out with way back when and Russel updated later down the line. I'm realizing I actually have no idea if it's v6b-compatible these days, but the idea is just that everyone gets the same six-shooter revolver-- shooting someone up close is an instant kill, but damage ramps down quickly over distance and rapid-firing reduces accuracy. It's really basic, but wound up being a ton of fun!
It never really took off, though-- typically a few friends and I would have a server up on TSPG for a week or so and all change to cowboy names and have a blast, but although we would get some other folks passing through the servers, they never lasted long.
It never really took off, though-- typically a few friends and I would have a server up on TSPG for a week or so and all change to cowboy names and have a blast, but although we would get some other folks passing through the servers, they never lasted long.
Trillster Administrator
what's a code
June. 2, 2024, 2:28 PM
We need linedef portals in MM8BDM!
This isn't up to MM8BDM either way, this would need to be implemented in Zandronum.
June. 2, 2024, 2:24 PM
We need linedef portals in MM8BDM!
There is somewhat a point, even if small, although it wont be used in vanilla at all it could be used for minor details, and give more mappers a chance at creativity, although i agree it isnt much of a priority.
June. 2, 2024, 2:09 PM
Public Resource Dump Thread


Sprite portraits of The Summoner (Female 3) from Fire Emblem Heroes I commissioned from Croby. If you want to use them, make sure to credit him.
June. 2, 2024, 2:09 PM
We need linedef portals in MM8BDM!
Is there a point to having a custom tool for it? I don't imagine a lot of maps will be using it aside from a couple for aesthetic/gimmick purposes? And also no maps for the vanilla game have anything of that sort, so It seems less likely for us to have a simple tool/object for it unlike jump pads or water, which are used very commonly throughout the vanilla maps. I mean I'm no vanilla dev and ultimately the decision is up to them, but from what I can tell having an easier way to make them doesn't seem to be a priority.