Mega Man 8-Bit Deathmatch Forum
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June. 9, 2024, 8:46 AM (Edited by Hansungkee)
NEW Rush Walk Sprites for next patch
i'll waiting for next patch with new Rush walk sprites.


June. 9, 2024, 7:42 AM
ComHotel 🏝️
Rozark said:
when are you adding bug catching, scuba diving, and gardening
i actually wrote and drew a bunch of documents in like 2018 outlining a system to add gardening. it was basically about finding seeds and planting/watering them, the seed + terrain type you planted them in would produce different types of plants and flower into items or do other stuff.
(sprites by hilman/achan)

we talked a decent amount about this idea for a couple years but it will probably never be made, mostly because. it would be a big commitment to think up and create a bunch of whacky plants and i just dont really know if it would even be worth it. maybe we could just have small flowers that give you items or comcoins, idk.
personally i think there should be a tamagotchi pet sim mechanic in ch (:
June. 8, 2024, 6:05 AM
Which are the color codes?
Thanks, man! this really helps me out :)
June. 8, 2024, 5:13 AM (Edited by Makaibros)
ComHotel 🏝️
still waiting for blueprints fix lol
edit: it's fixed!! hooray
edit: it's fixed!! hooray
June. 7, 2024, 4:07 PM (Edited by PinkRoboBlaster)
Parry Mod
Have you ever wanted to style on your foes? Maybe try out the parry mod.
With a press of a button (and good timing) you can completely negate the damage of any attack in MM8BDM history!
that's really it
Changelog:
v1.0
Release
v 1.1
-> Increase parry window
-> Increase parry invul window after you parry
-> Added sound effects for using the parry, and parrying
-> No longer uses INPUT_OLDBUTTONS, so you can have more exact parrying
-> added the parry menu! allows you to bind your parry button, that is now +user2
-> added combos! every parry you increase your combo, with customizable messages!
v 1.2
-> Increase parry invul window after you parry (again)
-> You now heal 10 health per parry you land
Latest
Prior Versions
1.1
1.0
With a press of a button (and good timing) you can completely negate the damage of any attack in MM8BDM history!
that's really it
Changelog:
v1.0
Release
v 1.1
-> Increase parry window
-> Increase parry invul window after you parry
-> Added sound effects for using the parry, and parrying
-> No longer uses INPUT_OLDBUTTONS, so you can have more exact parrying
-> added the parry menu! allows you to bind your parry button, that is now +user2
-> added combos! every parry you increase your combo, with customizable messages!
v 1.2
-> Increase parry invul window after you parry (again)
-> You now heal 10 health per parry you land
Latest
Prior Versions
1.1
1.0
June. 7, 2024, 3:49 PM
Which are the color codes?
Makaibros said:
here's the image
This had a screenshot of the forum, so here's that, and the color codes thing specifically.


Spark said:
Somewhat unrelated but just in case people ask how to change their player colors
Not really relevant to name color text codes. It's only really useful for modders, but I'll relink it all the same for completion.

June. 7, 2024, 1:03 PM
[Patch] The Pits - v6b Map Stuff... in v6a! (v1d)
The Pits
Mod for v6a by Russel
The Pits is a lightweight mod built to sort of "bridge the gap" between v6a and v6b. By running this wad before v6b-compatible map packs, you can run them in v6a.
Wow! Talk about convenient.
Now you can play all your v6a mods with the latest map packs!
Download (TSPG)
Changelog:
Features:
Non-Features:
if you want these features, update your mod to v6b.
or, implement them yourself... technically nothing stopping you at this point.
FAQs
Mod for v6a by Russel
The Pits is a lightweight mod built to sort of "bridge the gap" between v6a and v6b. By running this wad before v6b-compatible map packs, you can run them in v6a.
Wow! Talk about convenient.
Now you can play all your v6a mods with the latest map packs!
Download (TSPG)
Changelog:
Features:
Non-Features:
if you want these features, update your mod to v6b.
or, implement them yourself... technically nothing stopping you at this point.
FAQs
June. 7, 2024, 12:49 PM
Roboenza Frenzy! - A Classic Zombies Mod (v1e)
This was a known issue. I updated the top post with the critical issues being tracked.
June. 7, 2024, 12:39 PM
[Server Util] v6b Weapon Remover (v1a)
Weapon Remover
Mod by Russel for MM8BDM v6b
Proofread by Trill
DON'T LIKE THE BALANCE DECISIONS BY THE VANILLA DEVS??
neither do i and i made, like, 90% of it
Gravity Hold got you down?
Mirror Buster killing you and your family while also serving as its own defense attourney?
Metal Blade eating your entire supply of cheese?
Time Stopper?
Download (TSPG)
HERE'S HOW YOU BAN THAT JUNK:
Don't like empty space? HERE'S HOW YOU REPLACE JUNK:
All this works with CUSTOM STUFF TOO!
None of this info saves to the ini, so you'll need to make sure they're set on every server run!
(They're set under TSPG's "Additional Parameters")
Known Issues
Mod by Russel for MM8BDM v6b
Proofread by Trill
DON'T LIKE THE BALANCE DECISIONS BY THE VANILLA DEVS??
neither do i and i made, like, 90% of it
Gravity Hold got you down?
Mirror Buster killing you and your family while also serving as its own defense attourney?
Metal Blade eating your entire supply of cheese?
Time Stopper?
Download (TSPG)
HERE'S HOW YOU BAN THAT JUNK:
Don't like empty space? HERE'S HOW YOU REPLACE JUNK:
All this works with CUSTOM STUFF TOO!
None of this info saves to the ini, so you'll need to make sure they're set on every server run!
(They're set under TSPG's "Additional Parameters")
Known Issues
June. 7, 2024, 12:11 AM
Roboenza Frenzy! - A Classic Zombies Mod (v1e)
In a server earlier, sometimes I couldn't switch weapons or use items for some reason.